With the release of the 2018 edition of Chapter Approved things have now changed. The Open Play stuff is cool but not my cup of tea, I love Narrative Play but what I’m most interested in right now is Matched Play. The thing with Matched Play is that it works in Narrative too. It is […]Read more "A Thousand Sons – Chapter Approved 2018"
A bit late Games Workshop finally dropped the much anticipated Big FAQ. And it made quite a splash. I just want to share some initial thoughts and reflections regarding the new rules. The Big FAQ focuses a lot on Matched Play, which is fair. The most need for rules tweaks is among the competitive crowd. […]Read more "Quick notes on the Big FAQ"
Do you believe in magic? No? Well, son, you better start believing because we’re about swim out into deep waters of the Great Ocean. Let’s find out just how strong the Thousand Sons are in the Psychic Phase. Remember that Battleforged Thousand Sons get to add 6″ to range of the Psychic Powers. Also remember […]Read more "A Thousand Sons: Codex Review – Psychic Powers"
Welcome back to my second instalment of the review of the Thousand Sons Codex. Last time we took a look at the Stratagems and this time we’ll check out the Legion abilities, Warlord Traits and Sorcerous Arcana. Let’s get this started. Legion Abilities Brotherhood of Sorcerers If your army is Thousand Sons and Battleforged (and […]Read more "A Thousand Sons: Codex Review – Abilities, Traits and Relics"
I picked up my copy of the brand new Codex Heretic Astartes: Thousand Sons on release day and I’ve been reading it over and over again. To help myself understand it all I thought I’d do a review of it. You’re can tag along for the ride. I thought I would start with benefits of […]Read more "A Thousand Sons: Codex review – Stratagems"
Thursday night the Warhammer Community Team threw down a preview game between Adeptus Custodes and Thousand Sons. Yes, they gave a sneak peak of the new Codex for the Thousand Sons. I probably missed a lot, misremembered some more but this is what I picked up. Reroll 1s on the invulnerable saves is out. I […]Read more "First glance at Codex Thousand Sons"
The two sets of matched play missions found in the main rules come with both advantages and disadvantages. The Eternal War missions are strategic but static while the Maelstrom of War missions are dynamic but random. Out of the two set I prefer Eternal War, mainly because the mission objectives are known beforehand and you […]Read more "Taking a look at the new ITC Champions Missions"
With the new 8th edition of Warhammer 40,000 building a Battle-Forged army is both similar and different from building one in 7th. It is infinitely easier than sorting out the whole detachments, formations and allies cacophony of the last edition. But the edition is brand new and I thought I would write a post on […]Read more "How to make a Battle-Forged army in Warhammer 40,000 8th edition "
One of the biggest changes come 8th edition is the new To Wound table. Gone is the complexity and constant cross checking of the old matrix. The new To Wound table is simple and you’ll have it memorised before the end of this article. In a Thousand Sons army you’ll bring a lot of Force […]Read more "Axe, stave or sword; that is the question"
Ok here we are, at the heart of Darkness; the formations of Traitor’s Hate. I thought I had to get the run down before I get my hands on the new Trb aitor Legions book. There quite a lot of formations in Traitor’s Hate and I like most of them. They are characterful and offer […]Read more "Traitor’s Hate Review: part 4 – Formations"