What’s the point of having decently painted minis if you have them fighting over a couple of books and beer cans on the kitchen table? Having wargaming terrain is just as important as having … well, minis. I mean you could play the game with tokens and markers instead of models. I have a decent amount of ruins but having to fighting over ruins over and over again. Well that’s a bit dull, isn’t it?
As some of you might remember I painted up some Shardwrack Spines awhile back and dreamt of building a full Death World table. That dream is still very much alive but I decided to add some narrative to the Death World coming. I mean, why go to a Death World unless there is something there. Something worth fight to gain control over. Ok, it’s not super hard to conjure up a plausible narrative in Warhammer. A Hive Fleet splinter make planet fall on the Death World; eradicate them before they gain strength and threaten the populated planets in the system. Or, Ork Freebooterz raid a nearby Imperial spaceship and force the Emissary to flee to Death in an escape pod. Search and rescue time.
All cool but I want the table to tell a story. I got this vision of a massive industrial structure deep within the deadly jungle. I think it will look awesome and really tell a story too. With all that cool Sector Mechanicus terrain released, it shouldn’t be to hard to recreate. After looking at the kits for awhile, I decided to go big.
Enter the Promethium Refinery.
This is the big box. It has eight sprues while the other kits have two or four. It costed a bunch but hey, I bought it. The damage is done. Let’s look at some pictures of what’s in the box. But before that, check out the size of the box. It is huge!
One of each of these …
… and two duplicates of these.
That’s a lot of plastic. Just check out all those walkways. I’m looking forward to get cracking. The kit is extremely crisp and the details are amazing. It is very flexible too, allowing multiple builds. And maybe because of that, I haven’t decided on how to build it yet (or paint it).
Suggestions are welcome.