I know you all seen the new Imperial Knight: Renegade boxed game that Games Workshop are releasing this weekend. A new Knight, an old Knight and a ruined building; the discount is huge. The price isn’t far from buy one, get two.
Damn you, Games Workshop, for putting out one great box after another. I have a hard time prioritizing what to buy next. But I think this box went straight to the top of the list. Why? Two words: Renegade Knight.
Yes, Games Workshop has finally released rules allowing you to bring a Knight with your Chaos Space Marines. Sure Forge World already released the awesome Chaos Knight but this cat is something completely different. Where the Chaos Knight is a corrupted and twisted monstrosity far removed from it noble past, the Renegade Knight is not so far down that path. I picture the Renagade in between the Imperial Knight and the Chaos Knight.
While the Chaos Knight get some sweet options (becoming a marked Daemon Knight, bringing Dirge Casters and its Foe-Reaper Sword) it is restricted to the Errant and Paladin versions. The Renegade Knight on the other hand doesn’t get any special wargear or rules but it has more weapon options than any other Knight.
It clocks in at 325 points in its most basic layout – with a stubber, a sword and a fist. The stubber can be upgraded to a Melta Gun for virtually no cost at all. You can take a carapace weapon – an Ironstorm missile pod (anti-infantry), a twin-linked Icarus Autocannon (anti-air) or Stormspear rocket pod (anti-tank). All are pretty good and add some shooting which is not really a bad thing, especially since you can shoot at different targets.
Now the fun begins. Assuming you don’t want to bring a Gallant type Knight (sword and fist), you can now start customizing your Knight, taking full advantage of its Renagade status. You can exchange its Thunderstrike Gauntlet for a Avenger gatling cannon with Heavy Flamer, a Rapid battle cannon with Heavy Stubber or a Thermal cannon; and you can do the same with the Reaper Chainsword.
I believe that this is where the Renegade Knight differentiates from the Imperial Knight. With the Renegade you can bring two of the same ranged guns. Yes, you can bring double melta destruction, four battle cannon shots or why not 24 s6 ap3 shots. That is a lot of fire power. Sure the dakka layout is expensive – with all the most expensive options you’re looking at a Knight just south of 500 points. But man, you got your dakka down with this cat.
The Renegade Knight comes with a detachment of it’s own – the Forsworn Detachment. It is a dark reflection of the Oathsworn Detachment – so you are looking at 1-3 Renegade Knights. The Forsworn Knight get Preferred Enemy (Imperial Knights) but any Imperial Knights get Preferred Enemy (Renegade Knights). Fluffy and cool, it’s a grudge match. [As Janne pointed out in the comments, the Preferred Enemy rule only comes into play if you bring three Renegade Knights – thanks buddy!]
The Forsworn Detachment can ally with Chaos Space Marine (the “leaked” snap shot of the rules didn’t include the entire section) and I assume they are Battle Brothers. Knights will be a kick-ass addition to the forces of Ruin.
Sure, Games Workshop could have gone all in with a upgrade sprue, additional rules and what not. But I don’t mind that they didn’t, they gave the Knight to us Chaos player and that is a big thing. No, my only complaint is that GW isn’t giving the box away for free. Damn it, I so want it.