War Zone Hague: Survival is a narrative campaign depicting a Tyranid invasion of the war-torn world of Hague. Imperial and Tau forces need to fight together for survival against the endless swarms of Hive Fleet Leviathan.
I’ve done some updates on the campaign. I got a request from a player in our gaming group for a Dark Angels mission so I wrote a new one and some background to go along with the mission. The new Echoes of War mission pits the Dark Angels against the Tyranid Swarm. The Dark Angels need fight their way to safety as the fire storm consumes the Tau Enclave. Classic breakthrough the enemy lines type mission.
We also decided that it would be cool if a victory in a mission could yield some small boon in the final mission. Nothing game-breaking but some additional spice a we forge the narrative. What do you think of these victory boons?
Reactor Station Zetkin, not Responding
Before the game starts pick a single Infantry unit, that unit may re-roll all To Hit rolls of 1.
Monsters at the Gate
Once per game, the player may choose to automatically pass a Leadership test.
Once per game, the player may choose to pass or fail a Reserves roll.
The Battle of the Eternal Guardian
Once per game, the player may re-roll a single saving throw.
The Darkstar Gambit
Before the game starts pick a single non-vehicle unit, that unit gain the Night Vision special rule. In addition the player may choose to re-roll the roll for Night Fighting.
Sacrifice and Salvation
Before the game starts pick a single non-vehicle unit, that unit gain the Hatred special rule.
The Fire Storm
Before the game starts pick one Character (or Independent Character), that Character (or Independent Character) gains the Feel No Pain (6+) special rule.
Download the updated War Zone Hague Survival.