I’ve been reading the Khorne Daemonkin codex lately and I got to thinking about how you summon units using Blood Tithe points. I know, there has already been a lot of debate about this and a lot have been said (I’m not sure if a consensus has been reached yet on the matter). But I thought I share my view on the matter.
First of all, the mechanic of Khorne Daemonkin summoning: Blood Tithe points are spent at the start of your turn. When you summon a unit it immediately arrives via Deep Strike. Unlike psychic Conjuration there is nothing in the rules that indicates that the summoned unit “is treated as having arrived from Reserves for all rules purposes”. Deep strike is used as method to place the unit on the board.
Normally a unit arrives from Deep Strike during the Movement phase (“In the movement phase during which they arrive […]”) and not at the start of the player turn. Since the unit already is on the table when the movement phase starts the unit should be able to move and/or switch from swooping to glide mode. The rules regarding the shooting and assault phases function normally as they reference to “that turn’s Shooting phase” and “that turn’s Assault phase”.
1. The start of your turn 2. Movement phase 3. Psychic phase 4. Shooting phase
5. Assault phase
6. The end of your turn
What’s your take on summoned Khorne Daemonkin units? Am I doing a fair interpretation of the rules or am I reaching a unfair advantage?